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Houchic temtem
Houchic temtem




Temtems have HP (Health Point) and Stamina.

  • Run away (in the case of a wild encounter)Įach Temtem acts within the round by order of speed, the Temtem with the highest Speed acting first while the slowest acts last.
  • Only 2 Temtems per team can be on the field at the same time.Įxample of a fight against an untamed Hidody and an untamed SakuĪny Temtem knocked out is replaced automatically at the end of the round by the Temtem of its player's choice and it is possible for either team to use a Temtem action to switch it out and replace it with another Temtem, such action is always performed at the start of a round (the order being decided by the Temtems' speed stat).Ī round allows each of the 4 Temtems to take an action which can be as follow: Two teams of up to 6 Temtems fight against each other in a round based environment. They play out for the most part the same the biggest difference being that you are able to catch new Temtems when facing wild Temtems whereas you can't capture Temtems used by other tamers (whether they are controlle by the AI or human players).
  • The Techniques Houchic learn can be Stamina intensive at times requiring its tamer to be careful not to waste Stamina when unnecessary.Ĭombats in Temtem can be against wild Temtems, NPC tamers or other human players.
  • It's very easy for Houchic to get knocked out as it has low HP and defensive stats overall.
  • Houchic tends to have access to good Techniques but they tend to have at least 2 Hold which means Houchic often needs to wait at least a turn before doing what it's supposed to and is suscepitble to get shut down in the meantime.
  • The Mental type is overall easy to use, its threats are very easy to identify and likewise you know which targets you can shut down or not fairly easily.
  • It gains access to very useful moves for the team such as Energy Manipulation (makes enemy uses more Stamina when using a technique) or Hyponsis (puts target asleep for 2 turns).
  • Houchic hits fast and hard making it great at dealing with your opponents before they can react.
  • houchic temtem

    On the offensive side Houchic tends to massacre Neutral and Melee Temtems. Its Mental type makes it weak to digital, electric and crystal techniques which are for the most part rare early on and most importantly very easy to predict. Houchic can be used both as a supportive Temtem or an offensive threat based on your needs, it relies very heavily on special attacks to deal its damage and benefits from a decent speed stat to get the job done quickly without suffering retaliation.

  • Smazee can very hardly provide any support to its team.
  • houchic temtem

    The simplistic approach of Smazee may be boring to some player and can lead to frustrations at times when you need more than just hitting hard.Hitting hard and fast is great but that also means that Smazee can get shut down very easily if you are not careful because of all of its 3 defensive stats being really mediocre.The Fever Rush trait given automatically for your Smazee starter is by far the best of the 3 starters' traits as it boosts Smazee's attack whenever it receives any status, including beneficial ones.Its very simplistic hit as fast as possible approach makes it fairly easy to use and the typing matchup is even easier to memorize for new players.Smazee hits hard and fast making it a good candidate to shut down the opposition before they can even act.

    houchic temtem

    Its Melee typing makes it very easy to use as it is only weak to Mental and Digital techniques (both being very rare early on in the game) and the only type it can't deal heavy damage to is the same as itself, Melee. Smazee's specialty is hitting hard and fast using strong physical attacks helped by a decent Stamina pool. Crystle's defensive nature requires its tamer to know well if the opponents are about to deal physical or special damage to avoid getting destroyed by powerful special techniques.Its movepool is almost exclusively made of Crystal techniques which is very niche to use early on making Crystle slightly niche to use.Its low speed makes it hard for you to shut down your opponents before they can act which requires a more careful and tactical approach to be effective.Crystal is a rare type to encounter at the start of the game making Crystle the best option to deal with electric types early on such as Ganki and Nessla.A very capable tank who can absorb tons of physical damage while still dishing out its own physical damage to the enemy.Its Crystal typing makes it weak to Fire, Earth and Melee techniques while its own Crystal techniques are twice as effective against Electric and Mental Temtems. With a focus on HP, Attack and Defense, Crystle is meant to deal physical damage while absorbing incoming physical damage for its team.






    Houchic temtem