


The Priestess will defend with knights and angels and powerful healing and protection spells.He’s also a master of teleportation and portals/gates. Modesitt, Jr., continues his bestselling Saga of Recluce with The Mage-Fire War, the third book in a story arc which began with The Mongrel Mage and Ou. The Wizard is a trickster, a master of meta-magic: countering, stealing, redirecting, and destroying enemy spells and mana.Along the way to the enemy Mage, he’ll use his curses and fire attacks to contain and destroy enemy creatures. The Warlock will go right for the throat, armed with his powerful Lash of Hellfire, Helm of Fear, and Demonhide Armor.The Beastmaster will try to rush and swarm the enemy with his hordes of animals, buffed by his nature enchantments.Many of these spells – such as creatures, equipment, and enchantments – are placed on the board and become objects in the game.Įvery Mage comes from a different school of magic, each with unique spells and strategies:
#Mage time war full
You have full access to cast any spell you want each turn, allowing for an unprecedented level of rich strategy and tactics. This has the feel of being a real Mage, turning the pages of your tome of magic, as you plan your strategy each turn. The base game comes with all you need to get started: spellbooks, extra spells to customize with the spellbooks, arena game board, dice, markers, etc. The game is NOT collectible, but is fully customizable!Įach player holds a spellbook, from which spell cards are pulled out as they are cast during the game. Each Mage (player) starts in a corner of the arena, opposite his enemy. The game is played on an arena game board divided into square areas called “zones”, which regulate movement and the placement of objects. Mage Wars Arena is a tactical board game, a combination of a card game and miniatures game, combining the best elements from each genre.
